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import { hexToRgb } from './utils.mjs'
export class Material {
constructor(){
this.id = false
this.baseColor = new Uint8ClampedArray(4)
this.ambientColor = new Uint8ClampedArray(4)
this.diffuseColor = new Uint8ClampedArray(4)
this.specularColor = new Uint8ClampedArray(4)
this.emissionColor = new Uint8ClampedArray(4)
this.useColor = true
this.useADSE = false
this.useTexture = false
this.hasTexture = false
this.texture = false
}
addToResourceManager(rm){
}
setBaseColor(red, green, blue, alpha){
this.baseColor[0] = red
this.baseColor[1] = green
this.baseColor[2] = blue
this.baseColor[3] = alpha || 255
return this
}
setAmbientColor(red, green, blue, alpha){
this.ambientColor[0] = red
this.ambientColor[1] = green
this.ambientColor[2] = blue
this.ambientColor[3] = alpha || 255
return this
}
setDiffuseColor(red, green, blue, alpha){
this.diffuseColor[0] = red
this.diffuseColor[1] = green
this.diffuseColor[2] = blue
this.diffuseColor[3] = alpha || 255
return this
}
setSpecularColor(red, green, blue, alpha){
this.specularColor[0] = red
this.specularColor[1] = green
this.specularColor[2] = blue
this.specularColor[3] = alpha || 255
return this
}
setEmissionColor(red, green, blue, alpha){
this.emissionColor[0] = red
this.emissionColor[1] = green
this.emissionColor[2] = blue
this.emissionColor[3] = alpha || 255
return this
}
setADSE(ambient, diffuse, specular, emission){
this.setAmbientColor(ambient[0], ambient[1], ambient[2], ambient[3])
this.setDiffuseColor(diffuse[0], diffuse[1], diffuse[2], diffuse[3])
this.setSpecularColor(specular[0], specular[1], specular[2], specular[3])
this.setEmissionColor(emission[0], emission[1], emission[2], emission[3])
return this
}
setBaseColorFromHex(hex){
let color = hexToRgb(hex)
this.setBaseColor(color.r, color.g, color.b, color.a || 255)
return this
}
setAmbientColorFromHex(hex){
let color = hexToRgb(hex)
this.setAmbientColor(color.r, color.g, color.b, color.a || 255)
return this
}
setDiffuseColorFromHex(hex){
let color = hexToRgb(hex)
this.setDiffuseColor(color.r, color.g, color.b, color.a || 255)
return this
}
setSpecularColorFromHex(hex){
let color = hexToRgb(hex)
this.setSpecularColor(color.r, color.g, color.b, color.a || 255)
return this
}
setEmissionColorFromHex(hex){
let color = hexToRgb(hex)
this.setEmissionColor(color.r, color.g, color.b, color.a || 255)
return this
}
setADSEFromHex(ambient, diffuse, specular, emission){
this.setAmbientColorFromHex(ambient)
this.setDiffuseColorFromHex(diffuse)
this.setSpecularColorFromHex(specular)
this.setEmissionColorFromHex(emission)
return this
}
createTexture(src){
// CODE: COMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.texture = new Texture(this, src)
return this
}
textureLoaded(){
this.hasTexture = true
this.useTexture = true
}
}
export class Texture {
constructor(parent, src){
this.parent = parent
this.src = src
this.img = new Image()
this.img.src = this.src
this.img.onload = (event)=>{
this.processImage(event)
}
this.processed = false
}
processImage(event){
this.parent.textureLoaded()
}
} |