Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | 1x 1x 1x 1x 1x 1x 8x 8x 8x 8x 8x 8x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 2x 2x 2x 2x 2x 2x 2x 2x 1x 1x 2x 2x 2x 2x 2x 2x 2x 1x 1x 1x 1x | import { Vertex3D } from './vertex.mjs'
import { Material } from './material.mjs'
import { Vector3 } from './vector.mjs'
class Mesh {
constructor(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.triplets = new Array()
this.material = new Material()
}
addTriplet(v1, v2, v3){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.triplets.push(new Triplet(v1, v2, v3))
}
setMaterial(material){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.material = material
}
getVertex(index){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.vertices[index]
}
getVertices(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.vertices
}
getMaterial(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.material
}
getVertexCount(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.vertices.length
}
}
class Triplet {
constructor(v1, v2, v3){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.v1 = v1
this.v2 = v2
this.v3 = v3
this.normal = new Vector3(0, 0, 1)
this.surfaceNormal()
}
surfaceNormal(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
const b = this.v2.position.sub(this.v1.position)
const c = this.v3.position.sub(this.v1.position)
this.normal = b.cross(c).normalize()
}
}
export { Mesh, Triplet }
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