Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | 1x 1x 1x 1x 1x 1x 1x 1x 7x 7x 7x 7x 7x 7x 1x 1x 5x 5x 5x 5x 5x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 2x 2x 2x 2x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import { Mesh } from './mesh.mjs'
import { Material } from './material.mjs'
import { Vector3 } from './vector.mjs'
import { Vertex3D } from './vertex.mjs'
class Model {
constructor(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.meshes = new Array()
}
addMesh(mesh){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.meshes.push(mesh)
}
getMesh(index){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.meshes[index]
}
getMeshes(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.meshes
}
getMeshCount(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
return this.meshes.length
}
removeMesh(index){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.meshes.splice(index, 1)
}
compileRenderBuffers(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
}
}
export { Model } |