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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 9x 9x 9x 9x 9x 9x 9x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import { Vector2, Vector3, Vector4 } from "./vector.mjs"
import { degToRad, radToDeg } from "./utils.mjs"
class Vertex2D {
constructor(x, y){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.position = new Vector2(x, y)
}
}
class Vertex3D {
constructor(x, y, z){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.position = new Vector3(x, y, z)
this.uv = new Vector2(0, 0)
this.normal = new Vector3(0, 0, 1 )
}
setUV(x, y){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.uv = new Vector2(x, y)
}
setNormal(v){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
this.normal = v
}
clone(){
// CODE: INCOMPLETE
// UNIT: FALSE
// DOCS: FALSE
const newVertex = new Vertex3D(this.position.x, this.position.y, this.position.z)
newVertex.setUV(this.uv.x, this.uv.y)
newVertex.setNormal(this.normal)
return newVertex
}
}
export { Vertex2D, Vertex3D, Vector2, Vector3, Vector4, degToRad, radToDeg }
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